![]() The game's store link is: .lothing/923.xml Now i want to use the same method like connecting my website with the games wardrobes so that i can make any changes to my in-game wardrobe through my website, there was a guy who made a site where you login and purchase everything in the game for free through his site, that's why I believe it's possible. Im not really experienced with php and simplexml but i believe it requires some "cURL" I need a php script or something that for example if i click "Add" a specific item to my Purchase.xml it automatically makes the changes in the game's real website and not locally. Something like Mysite/assets3/fds/Whatever.swf from my own database to their server but let's call it a zwinky php shopping cart "a free one" Now what i'm planning to do is editing the 9.xml and setting all the items to free, then uploading the 9.xml file to my own website but there is only one thing left that some peoples told me it can be done with php. I've downloaded their items which is (SWF Files) so it's like i have their stores locally in my host. Purchase.xml which is everything in your wardrobe that you Bought and every new item you purchase goes immediately there. I'm not that experienced with php, there is an XML files that should be edited:ĩ.xml which is the main store file that has all the items in it and that's where the Prices should be changed. ![]() I know how to make it free, but there is one and only problem. Now, obviously it has a stores to buy items and stuff and it's expensive. There is a multiplayer game that i Play called Zwinky and i as i said it's similar to Habbo hotel, Club pengiun. The game is based on xml,swf and some peoples have already made a shopping cart for it. ![]() Leave a response, or trackback.Hello, I need help creating a free php + curl shopping cart for a virtual world browser-game that I play to buy a free stuff from it. Posted on September 17th, 2007 under Second Life, Virtual Worlds. There are enough virtual worlds out there that it is starting to emerge as a distinct category. ![]() That said by my maths 500m Zbucks at $10 for 2,000 Zbucks is equivalent to $2.5m in real money so they have some way to go before they will get a meaningful revenue contribution from this new feature. It will be instructive to watch how the launch of a paid for currency goes. There are enough successes out there now that the lessons can be learned and copied by great executives who don’t necessarily need a great gut feel for the market they are going after. Kudos to IAC for getting it right where so many others have struggled - but it also shows that what was an art is becoming a science. This is the first time I have seen a corporate successfully launch a cool web service. This is an interesting development for a number of reasons: While virtual goods seem hokey for outsiders, startups that create a meaningful environment find their customers willing to pay to save time earning currency or get at exclusive items. SecondLife has also driven a paid virtual economy. The passion around World of Warcraft drove a black market for virtual gold. There’s no telling how strong the uptake of the new paid currency will be, but other services have shown a clear market for virtual goods. So far users have spent over 500 million free “Zbucks” on the site since launch. Zwinky is not only making money from the Zbucks, but also through sponsorships and sales made through the virtual goods. With the Zbucks, users will be able to purchase their own avatar accessories or furnish their virtual rooms in Zwinktopia. Users can purchase them using PayPal or credit card at a rate of about $10 for 2,000 Zbucks. They join a growing group of other tween sites with paid virtual economies as well (Club Penguin, Habbo Hotel, Gaia). Zwinky users login and purchase batches of “Zbucks”, their virtual curency, instead of having to earn them. Zwinky is now expanding the service to their users pocketbooks, or rather those of their parents. They currently have over 9.5 million registered users with 4.6 million active users per month that spend an average of 64 minutes a day in their virtual world, Zwinktopia. Usage of the service has been growing, under heavy advertising, as well. They later created a virtual world where those avatars could socialize. It started out as an online avatar creation tool. IAC’s Zwinky has been carefully growing their pre-teen social networking service. Fully Customizable Avatars You Can Access from Your Desktop or Toolbar With Zwinky - Zwinky Login
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